Thursday, February 28, 2013

A Brave New World



Greetings!

Welcome to The Electric Sunshine Factory, where we are busy working on some things we hope will catch your eye. Our main project is Infection: First Contact, a visual novel that will push the boundaries of sci-fi and horror.


“From even the greatest of horrors irony is seldom absent.”
― H.P. Lovecraft, Tales of H. P. Lovecraft

This visual novel is created out of our love for interactive entertainment and great stories. Our company is young, yet our project is well underway in its development. You can keep track of our progress on our main site, through the company twitter, or even by discussing it on our community forums.

So. What is Infection: First Contact? Plainly speaking, it's a western visual novel. This medium is one part comic, one part choose-your-own-adventure, and one part novel. By using simple game play mechanics you will take control of the protagonist, and through your choices make him your own. Many developers aim to provide players choices with lasting impacts, but no other style of video game does so with the impact that visual novels do. The novel-style composition of the game, your choices guide the game's story without sacrificing mechanics or playability.

A simple design for a sleek look and greater play accessibility.

So how does character choice really make an impact? The first way we have done this is that each decision you have is put into the game with a reason in mind. There is no filler, and each divergent path placed in the game is designed to let the player explore the results of his actions. There is no judgment in the narrative, only consequences that result from the player's choices. Small choices in casual conversation may only change the tone of a chat, but how you deal with major choices can mean the difference between life and death.

An example of a storyboard from a scrapped story path, and of our production methods.

This means multiple endings, which usually come with sacrifices. However, we have worked to ensure that there are no good endings or bad endings in our game. Each ending tells a unique story, and each one is rewarding. In all, we have over ten original endings planned for this game, and over twenty when taking into account small variations. It is not The Electric Sunshine Factory's goal to tell one horror story through this game- it is to tell a dozen of them.

As more information becomes concrete, we will be keeping you updated all along the way. All this will lead up to our Kickstarter launch, and although we aren't making the date public it looks like it's going to be early summer.

Look forward to our next blog post, when we talk about our artistic goals with Infection: First Contact. You'll also get a chance to meet some of our staff, and some of the game's cast!

David Felt
President
The Electric Sunshine Factory